AI Insights · Timothy · October 2021
Top 5 Soccer Games in Oceania Q3 2021
Discover the performance of the top 5 soccer game apps in Oceania during Q3 2021, based on data from Sensor Tower.
The third quarter of 2021 saw notable trends in the performance of the top 5 soccer game applications across Oceania on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active users.
Soccer Superstar by Real Free Soccer experienced a decline in weekly downloads, starting at approximately 14.2K and ending the quarter at around 3.5K. Despite the drop in downloads, the app’s weekly revenue saw fluctuations, peaking at about $218 in mid-July and settling around $79 by the end of September. Active users also decreased from 56.3K to 39K over the same period.
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed a more stable performance. Weekly revenue peaked at nearly $34.5K in early August, with a consistent climb towards the end of the quarter, reaching about $23.3K. Downloads remained relatively steady, fluctuating between 3.2K and 5.3K. The app maintained a strong active user base, hovering around 53K to 58K throughout the quarter.
Score! Hero 2023 by First Touch Games Ltd. saw its weekly revenue peak at $3.2K at the beginning of the quarter, before gradually declining to roughly $1.8K by the end of September. Weekly downloads mirrored this trend, starting at 6.3K and dropping to 2.9K. Active users also decreased from approximately 29.3K to 20.7K over the quarter.
Crazy Kick! Fun Football game by Voodoo experienced variable weekly downloads with highs of 7.3K in August and lows of 1.3K in mid-July. Revenue remained modest, peaking at $108 in mid-August and dipping to $18 by the end of September. Active users saw a peak at 17.5K in August before dropping to about 8K by the end of the quarter.
Mini Football - Soccer game from Miniclip.com showed a stable revenue trend with a peak of $5.5K in mid-July and a slight decline to $3.3K by the end of September. Weekly downloads saw a decrease from 7K at the start of the quarter to 2.8K. Active users fluctuated, starting at 12.2K and ending the quarter at around 5.7K.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.